Making Astral Collision (An RPG Maker MV Project) Part 20



As I was looking at weapon formulas, I began thinking about the fact that I'd want to balance the various weapons against each other as I worked on the game and got more of a sense of where balance should be late game. I also thought about how much work that tweaking was going to be, as I'm going to want to add more weapons to the game.

Then I had a realization: I could move the damage and critical hit multiplier formulas into functions in a separate file!

I go over that thought process and what I did about it in this video.

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