Religion for Games: Mechanics & Making Astral Collision Part 6
On Saturday, I continued my Religion for Games series by breaking down some of the mechanics that are currently in use. I find these mechanics to be very simple and shallow, but understanding why and what they do is a useful foundation for the parts to follow.
Then on Sunday, I continue working on Astral Collision. However, I've decided to try a new technique, where instead of recording me working, I instead work then record a summary. This produces a shorter episode that's hopefully more approachable. Let me know what you think!
Direct video links:
Miracles, Faith, and Gods—The Mechanics of Religion (Religion for Games Series) - https://youtu.be/o2wsK3PoqDQ
Making Astral Collision (An RPG Maker MV Project) Part 6 - https://youtu.be/Fi3rbetuUIc
Then on Sunday, I continue working on Astral Collision. However, I've decided to try a new technique, where instead of recording me working, I instead work then record a summary. This produces a shorter episode that's hopefully more approachable. Let me know what you think!
Direct video links:
Miracles, Faith, and Gods—The Mechanics of Religion (Religion for Games Series) - https://youtu.be/o2wsK3PoqDQ
Making Astral Collision (An RPG Maker MV Project) Part 6 - https://youtu.be/Fi3rbetuUIc
Comments
Post a Comment